Build an entire medieval county, not just one town. Players place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.
As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.
You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.
The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.
No two patches of ground play the same way.
Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows. Plant a city far from water and the county feels it.
The economy is wide, layered, and deliberate.
You do not micromanage a single market square – you tune a regional economy and watch it breathe.
A county is more than its ledgers. Three layers of characters shape every playthrough:
Each mayor has a name, each house a banner, each culture a homeland – and the choices you make about them matter as much as the roads you pave.
County of Fortune keeps the builder at the heart of play.
A medieval builder for players who came for the city-building.
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