Build an entire medieval county, not just a city. Find villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes to life. A city-builder on a much bigger scale, no two counties are alike.
Nepos Games is an independent Czech-based studio focused on creating system-driven strategy games grounded in history and human stories. County of Fortune is their second title after their debut Nebuchadnezzar.
Build an entire medieval county, not just one town. Players place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.
As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.
Players take on the role of a lokator, a medieval colonizer and noble steward, tasked with turning a blank stretch of land into a living county.
Players choose the location and direction of each settlement, while streets and building layouts emerge naturally as the settlement grows. Each village can be guided from a small hamlet into a sprawling town and eventually a city. Buildings are generated procedurally and fill the settlement step by step, shaping its streets over time. All settlements are part of a single connected region, forming a cohesive county rather than isolated outposts.
The game is designed around scale, focusing on the development of an entire county rather than a single town.
Resource deposits, biomes, and terrain profiles determine what each location is best suited for. Navigable rivers turn geography into logistics, as settlement placement directly affects how goods move. Climate, soil, and elevation shape which crops, industries, and products can thrive in each area. Trade routes between settlements follow the actual terrain, forming along rivers, mountain passes, and roads rather than straight lines.
Where players choose to build is as important as what they build. A salt works placed near a mountain pass can attract wealth, while a city founded far from water will strain the entire county.
The economy is wide, layered, and deliberate.
Raw materials are processed into advanced goods through interconnected production chains. Settlements specialize based on the resources and conditions of their surrounding land. Wagons, carts, and river vessels transport goods across the county autonomously. Well-supplied settlements develop further, attracting advanced workers and unlocking new goods and buildings.
Players do not micromanage a single market square, but instead shape a regional economy and watch it evolve.
A county is shaped by more than its ledgers, as three layers of characters influence every playthrough.
Each settlement is governed by a named mayor with their own traits, skills, and flaws. Every mayor belongs to a noble house, and rival houses create political dynamics across the region. Settlers arrive from different lands, bringing distinct cultures that introduce bonuses, tensions, and their own identities.
Each mayor has a name, each house bears a banner, and each culture has a homeland, making player decisions about people just as important as those about roads and infrastructure.
County of Fortune keeps the act of building at the heart of the experience.
Every moment focuses on founding, growing, connecting, and specializing settlements across the county. Challenges arise from the land, the economy, and the people under the player’s care. Rival noble houses apply political and economic pressure that shapes key decisions. The game can be played at a relaxed pace, rewarding careful planning and long-term thinking.
It is a medieval builder designed for players who value city-building at its core.